Milan Tomic's profile

Weapon Art in REKOIL (Molotov Coktail)

            Molotov Cocktail, low poly model made for Rekoil the game, produced by Plastic Piranha. Model has diffuse, specular, normal and opacity texture map. These images are screenshots made in 3ds Max.
 
                                                                                                Software used: 3ds Max, Photoshop, Mudbox, ZBrush, CrazyBump
 
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Down below are some techical renders. High and low poly model, texture samples..
 
Weapon Art in REKOIL (Molotov Coktail)
Published:

Weapon Art in REKOIL (Molotov Coktail)

Creating high and low poly model with its textures, skins and basic materials in game engine.

Published: